/**
**************************************************************************************
*Founder Effect                                                                      *
*Copyright (C) 2006-2007, 5d Studios (www.5d-Studios.com)                            *
*                                                                                    *
*This library is free software; you can redistribute it and/or                       *
*modify it under the terms of the GNU Lesser General Public                          *
*License as published by the Free Software Foundation; either                        *
*version 2.1 of the License, or (at your option) any later version.                  *
*                                                                                    *
*This library is distributed in the hope that it will be useful,                     *
*but WITHOUT ANY WARRANTY; without even the implied warranty of                      *
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU                   *
*Lesser General Public License for more details.                                     *
*                                                                                    *
*You should have received a copy of the GNU Lesser General Public                    *
*License along with this library; if not, write to the Free Software                 *
*Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA      *
**************************************************************************************
*/
#pragma once

#include "IWeapon.h"
/**
==========================
A shotgun - hmm
==========================
*/
class Shotgun : public IWeapon
{
public:
    Shotgun(void);

    /** Fire this weapon */
    void Fire();

    /** Reload this weapon */
    //void Reload();

    /** Collide with this weapon */
    //bool CollideWith( IEntity *ent );
private:
    /** Randomize bullets */
    void SpreadBullets(const Vector2f &forward, const Vector2f &start );
    /** Expense a Round, if we can */
    bool ExpenseRound();
public:
    virtual ~Shotgun(void);
};
